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<title>tesparg's CGPortoflio Gallery</title>
<link>http://tesparg.cgsociety.org/gallery/</link>
<description>tesparg's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>War</title>
	<link>http://tesparg.cgsociety.org/gallery/640514</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/203737/203737_1212945271_small.jpg"><br><br>I originally made this artwork for a Red Alert 2 modification which now is discontinued. The background is a collage of multiple photos edited in Photo-Paint. The only 3d elements are the 3 mechs, which are modeled, posed and rendered with 3ds max. After compositing the mechs with the background I've done some additional editing in Corel Draw to give it a stylized effect. Hope everyone likes it, comments and critiques are welcome.]]>
	</description>
	<pubDate>Sun, 08 Jun 2008 17:14:34 +0000</pubDate>
	</item>
	<item>
	<title>The Guardian</title>
	<link>http://tesparg.cgsociety.org/gallery/471284</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/203737/203737_1173218271_small.jpg"><br><br>This is my latest finished work entitled the guardian. The initial idea was sketched on paper and then followed two weeks of work to make it 3d. The objects in the scene were modeled using editable poly, loft and mesh smooth. Initially I tried to use only one light source and rely only on the GI provided by Vray, but the results weren't satisfactory so I added multiple light sources until I got the desired effect. Hope everyone like this image and comments are welcome.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:57:53 +0000</pubDate>
	</item>
	<item>
	<title>Time</title>
	<link>http://tesparg.cgsociety.org/gallery/444909</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/203737/203737_1167254813_small.jpg"><br><br>This is a reproduction after Salvador Dali's &quot;Persistence of memory&quot;. All the objects in the scene are 3d, modeled in 3ds max, rendered with Vray. The textures are made with ArtRage and some post render editing with PhotoPaint and ArtRage. The image isn't an exact copy there are some differences in proportions and colors but overall I think it has a good likeness to the original. I hope you like it and of course any comment would be appreciated.]]>
	</description>
	<pubDate>Wed, 27 Dec 2006 21:26:56 +0000</pubDate>
	</item>
	<item>
	<title>Combine Assassin</title>
	<link>http://tesparg.cgsociety.org/gallery/410440</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/203737/203737_1159389876_small.jpg"><br><br>This is my latest image, I've just finished it today. As reference I've used the concept art of the assassin, a character that wasn't included in Half Life 2. Low polygon modeling, standard lighting only (no GI), the background smoke is generated with afterburn and the character is posed using biped. This is my first real attempt at modeling and posing a character so any constructive criticism would be appreciated.]]>
	</description>
	<pubDate>Wed, 27 Sep 2006 20:44:40 +0000</pubDate>
	</item>
	<item>
	<title>Ravenholm Street</title>
	<link>http://tesparg.cgsociety.org/gallery/303206</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/203737/203737_1134927941_small.jpg"><br><br>This is my latest creation entitled &quot;Ravenholm Street&quot;.I've used multiple sofware to make it:<br />
3ds Max, Vray, Corel Photo-Paint, and a freeware<br />
program Art Rage for the painted wall textures.<br />
I wanted to inspire a sense of mistery with this image, if I acheeved that or not is up to the viewers.I would like some comment on the scene lighting and the texturing, any other comments are welkome.Thanks!<br />
]]>
	</description>
	<pubDate>Sun, 18 Dec 2005 17:45:45 +0000</pubDate>
	</item>
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